---parse form:lumberyardCfg.xls key:level
---@type LumberyardConfig[]
local c = {
	[1] = { level = 1, createNum = 100, woodMax = 800, Strength = 200 },
	[2] = { level = 2, createNum = 200, woodMax = 3200, Strength = 400 },
	[3] = { level = 3, createNum = 400, woodMax = 7200, Strength = 600 },
	[4] = { level = 4, createNum = 600, woodMax = 12800, Strength = 800 },
	[5] = { level = 5, createNum = 800, woodMax = 20000, Strength = 1000 },
	[6] = { level = 6, createNum = 1000, woodMax = 28800, Strength = 1200 },
	[7] = { level = 7, createNum = 1200, woodMax = 39200, Strength = 1400 },
	[8] = { level = 8, createNum = 1400, woodMax = 51200, Strength = 1600 },
	[9] = { level = 9, createNum = 1600, woodMax = 64800, Strength = 1800 },
	[10] = { level = 10, createNum = 1800, woodMax = 80000, Strength = 2000 },
	[11] = { level = 11, createNum = 2000, woodMax = 96800, Strength = 2200 },
	[12] = { level = 12, createNum = 2400, woodMax = 115200, Strength = 2400 },
	[13] = { level = 13, createNum = 2800, woodMax = 135200, Strength = 2600 },
	[14] = { level = 14, createNum = 3200, woodMax = 156800, Strength = 2800 },
	[15] = { level = 15, createNum = 3600, woodMax = 180000, Strength = 3000 },
	[16] = { level = 16, createNum = 4000, woodMax = 204800, Strength = 3200 },
	[17] = { level = 17, createNum = 4400, woodMax = 231200, Strength = 3400 },
	[18] = { level = 18, createNum = 5000, woodMax = 259200, Strength = 3600 },
	[19] = { level = 19, createNum = 5600, woodMax = 288800, Strength = 3800 },
	[20] = { level = 20, createNum = 6200, woodMax = 320000, Strength = 4000 },
	[21] = { level = 21, createNum = 6800, woodMax = 352800, Strength = 4200 },
	[22] = { level = 22, createNum = 7400, woodMax = 387200, Strength = 4400 },
	[23] = { level = 23, createNum = 8000, woodMax = 423200, Strength = 4600 },
	[24] = { level = 24, createNum = 8600, woodMax = 460800, Strength = 4800 },
	[25] = { level = 25, createNum = 9200, woodMax = 500000, Strength = 5000 },
	[26] = { level = 26, createNum = 9800, woodMax = 540800, Strength = 5200 },
	[27] = { level = 27, createNum = 10600, woodMax = 583200, Strength = 5400 },
	[28] = { level = 28, createNum = 11400, woodMax = 627200, Strength = 5600 },
	[29] = { level = 29, createNum = 12200, woodMax = 672800, Strength = 5800 },
	[30] = { level = 30, createNum = 13000, woodMax = 720000, Strength = 6000 },
	[31] = { level = 31, createNum = 13800, woodMax = 768800, Strength = 6200 },
	[32] = { level = 32, createNum = 14600, woodMax = 819200, Strength = 6400 },
	[33] = { level = 33, createNum = 16000, woodMax = 871200, Strength = 6600 },
}
return c
